Fleet Editor
Each airline has a list of aircraft it can be given. Make it match what you own in your simulator: remove types you don't have and add ones you do. A type has to be in the aircraft table below before it can go in a fleet. Reset to default puts back the airline's real fleet.
Delta and Delta (NA Only) have separate lists, so change both.
Aircraft table
One list shared by every airline.
- Range nm — an aircraft is only given a flight it can fly with a 15% fuel reserve.
- Min Rwy ft — the shortest runway it needs. Both airports must have one at least this long.
- Seats — used to find the closest-sized aircraft when the real one isn't in your fleet.
- Heavy — a widebody. Only used on routes where real widebodies fly, or when nothing smaller can make the trip.
- Regional — favoured at smaller airports, and given regional flight numbers.
Substitutes
For aircraft you don't own. When real-world data shows a route flown by an aircraft that isn't in that airline's fleet, one of your substitutes flies it instead.
Example: you don't have the 757-200. Remove B752 from the fleets, then type B739 A321 in Substitutes on the B752 row. Flights the real airline flies with a 757 now get a 737-900 or an A321.
A substitute is only used if that airline's fleet includes it and it can make the trip. Otherwise the app picks the closest-sized aircraft that can, stepping up to a widebody if nothing smaller has the range.
Adding an aircraft
Fill in the code, name, range and minimum runway under the table, tick Heavy or Regional if it applies, and press Add. Then add it to the fleets you want it in. Restore default aircraft database undoes all changes to the table.